Quicksort
In my previous post on quick sort I covered in detail the recursive implementation of the famous sorting algorithm. In that post I mentioned that a downside of quick sort is that it has the potential to encounter worst-case quadrati
If you were stuck on a desert island with just one data structure, which would it be and why?
This is a silly but fun question, and after giving it some thought, my answer most likely shouldn't surprise most readers: A balanced binary se
Bloom Filters
Bloom filters have been around for a while, 1970 to be exact. They're not exactly the star of any university data structures class. There are much "sexier" (yeah, i know.) data structures like self balancing search trees, hash t
Part 2: expanding the collision resolution repertoire
Welcome back for part two of my articles on hash tables. In my previous article i covered the basics of linear probing. In this article i will discuss another popular collision resolution tIn part one of my article on open address hash tables i discuss hash functions, initializing the table and buckets, as well as insertion and searching via linear probing.
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Implementing enhanced for loops in Bytecode
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Top-Down Deletion for Red/Black Trees
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Function Closures For Bytecode VMs: Heap Allocated Activation Records & Access Links
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Pascal & Bernoulli & Floyd: Triangles
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A Quick tour of MGCLex
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Compiling Regular Expressions for "The VM Approach"
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Composable Linked Digraphs: An efficient NFA Data Structure for Thompsons Construction
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Improving the Space Efficiency of Suffix Arrays
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Augmenting B+ Trees For Order Statistics
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Top-Down AST Construction of Regular Expressions with Recursive Descent